This patch contains changes to how Lithopage missions spawn, especially when doing assignment missions, as well as a host of other fixes, tweaks to the Ripper and Leadburster grenades and forcibly programming Bosco to improve his cleaning AI – there is no I in team Bosco!
With Love,
The Ghost Ship Crew
– Attempt to fix Hiveguard not activating
– Fixed Dropping a Fuel cannister equips your ‘previous weapon’, not the one you had as you picked up the cannister
– Fixed Electric SMG Magazines did not have skin applied in game
– Fixed Scout flares has no gravity for clients
– [Modding] Caching of mod dependencies is now a thing + a visual dependency loading guide on the modding menu
– Fix/workaround for light function bug exposed by bullet grenade
– Increased springloaded ripper light radius to make it easier to track
– Fixed Immortal cave leech
– Fix triggershere on contagion spike not triggering UI within the correct distance
– Bosco will now seek out foam and clean it up automatically when he is in following mode
– Fixed promotion campaigns having a very high rate of lithophage warning
– Fixed Music from the DLC videos continues after you quit the ESC menu
– Fixed Bosco tutorial hint appearing after player joined game
– Fixed issues when telling Bosco to clean foam from far away
– Leadburster: Can no longer get stuck and deployed on enemies
– Aquarqs is now marked as an important location with 2m radius – should help with plague covering the aquarqs making them hard to find
– Fixed Unable to shoot when holding Shift+W
– Fixed Bosco’s rocket upgrades not working
– Fixed Bosco’s rocket cooldown reduction upgrade making the recharge time longer instead of shorter
– Fixed dwarves no longer saying a voice line when calling for Bosco to fire a rocket
– Fixed Bosco not being able to carry plague hearts
– Point extraction minehead now prioritizes positions that are not close to important locations
– Fixed bullet hell ricochettes not getting the damage bonus from Variable chamber pressure
– Fixed ricochettes sometimes choosing to ricochet towards the original target causing bullets to fly in not so helpful directions
– Fixed bug causing leadburster to occasionally deploy when hitting enemies
– Fixed that resupply can land on top of Fuel pod in Salvage missions
– Fixed crash when joining game related to boomerang
– A tad bigger collider on biotanks
– Plague clean effect optimizations
– Fixed the driller’s primary weapons ( especially the Sludge Pump and Cryo Cannon ) doing too little damage to the Rival Caretaker
– First person foamer muzzle effect tweaked
– Bosco now starts cleaning close to where you pinged when ordering him to clean foam
Greatly increased range and velocity for Voltaic stun sweeper
– Lead burster: lines to catch far away enemies were not starting further away
– [Modding] Making Bosco moddable for multiplayer
– Fixed Flares expire when solo game is paused
– Fixed some cases where “slim” armor was chosen when wearing headwear that hid most facial hair
– Fixed caretaker being immune to explosive damage
– Adjusted lithophage warning probability on mission map + ensured that all biomes in the infection zone has at least 1 Lithophage warning
– Improved hack-c landing locations a bit reducing the chance of him landing too far away
– Adjustments to meteor spawn – can no longer spawn during machine events
Ripper Grenade friendly fire reduced to 70%
Leadburster:
– Fixed shot origin bug, bullets now originate from closer to the grenade
– Reduced extreme damage variance and unnecessary damage
– Base damage reduced slightly
– Shots at longer range now deal slightly less damage
– Shot damage increased at short range
– Friendly fire damage reduced
– Voltaic stun sweeper doesn’t always prioritize looked at enemy
– Bosco can be somewhat unreliable at cleaning rockpox