by Eladrin
Hello everyone!
This week the 3.12.4 hotfix (which fixed a crash related to non-latin letters in usernames) has been deployed to non-Steam platforms.
Today I’ve got a preliminary list of changes for the 3.12.5 patch, which we currently have planned for Tuesday, June 18th.
Improvement
- Democratic Crusaders no longer hate Worker Coops for being Oligarchies
- Obsessional Directive empires that control a black hole now get an option for safe and secure storage for their commodities.
- Reworked how Fallen Empires view empires trying to match their technological level. Unless you’re a Scion, any FE level tech you acquire will accrue a stacking opinion penalty with them, that is doubled for the materialist Fallen Empire.
- Added new building icons for the Sensorium and Simulation Sites and their upgrades
- Species list will not longer show founder species from various contacts that do not even have any presence on any of the planets.
Balance
- Constructing an Arc Furnace in a system will now remove all trade deposits to make way for the mining stations
- Increased the output of Haruspex and Technophants.
- Haruspex now produce 3 Unity and 2.5 Engineering Research (was 2 Unity and 2 Engineering Research).
- Technophants now produce 6 Unity and 5 Engineering Research (was 4 Unity and 4 Engineering Research).
- Spyware Directives now start with Basic Cloaking Fields as a research option
- Synaptic Subprocessing for Hive Minds now grants Augmentor Drones to Spawning Pools instead of Modular Cybernetics, however the effect on Empire Size from Districts was halved
- Modular Cybernetics now grants Hive Minds +3 Organic Species Trait Points as they cannot research robotic technologies
- The AI Emporium Branch Office Holding no longer provides +5% resources from jobs, instead it provides +1 Identity Designer job and +10% Branch Office Value from Roboticists and Identity Designers. This allows the empire in which it is constructed to assemble robots even if they do not have the required technology. However, only one can be constructed in each empire in which you have a branch office and it can only be constructed if the empire has not outlawed robots.
- The Customer Insights edict now reduces both the energy and influence cost for Branch Offices
- The Empire Size Effect for Integrated Hives has been reduced from -50% to -33%
- Empire Size from Pops for OTA Updates has been reduced from -20% to -15%
- Empire Size from Pops from Harmony and Synchronicity tradition trees have been reduced from -15% to -10%
- Cetana’s relic now provides -50% planetary ascension cost, down from 75%.
- The job strata bonuses from Synthesization have been rebalanced, moved to the robot assembly buildings, and apply to both regular empires and Synthetic Fertility
Bugfix
- Planets which had an anomaly present while an Arc Furnace was constructed will now correctly inherit all the deposits when the anomaly is cleared, if the planet can support mining deposits
- Updated many anomalies to no longer remove deposits if applicable.
- Gone Native’ event has default text in case none of the other options were appropriate
- AI Empires will check if they already have an assigned emissary for the galactic community before assigning a new one.
- AI will assign emissaries to the Galactic Community.
- AI will check if a federation already has an assigned representative before assigning a new one. Will prevent it from continually switching representatives.
- Cybernetic Creed start event duplication blocked
- Fallen Empires created by Cosmogenesis should now no longer sometimes be created tragically without a personality.
- Federation/Galcom fleet template size is now limited by the corresponding capacity, not by the command limit.
- Fixed Augmentation Bazaars sometimes not granting the full effects from some Cyberization choices
- Fixed Expand the Council agenda behavior for savefiles that predate Galactic Paragons DLC
- Fixed former federation fleets being treated as federation fleets when checking which ship designs can be added to the template.
- Fixed some logical errors for the Bot Lord, Truth Seeker and Shroud Preacher traits
- Fixed the concept tooltip for Machine Template System
- Fixed the nanite deposit scaling
- Fixed the void dweller origin sometimes trying to spawn a mining station around the habitat central complex
- Hide Dyson Sphere build option when Machine DLC is enabled
- Increased the animation speed of Imperial Colossus. Now it has enough time to trigger laser beam animation.
- New rulers will properly abandon their old council positions.
- Paradox titan graphics no longer uses the same mesh twice and looks broken.
- Pre-sapient pop will no longer display colony abandonment cost if only one sapient pop is left on the planet.
- Psionic species variants can be cyberized
- Refugees will no longer flee to places where they will be dismantled on arrival
- Replaced most checks for the Servile, Nerve Stapled, Zombie and Suppressed traits with the can_think trait.
- Science ships using automation should no longer excavate archeology sites that aren’t available to the owning empire.
- Script error in resort worker job block
- The Psionic Theory no longer tries to check if your empire has the Psionic Expertise trait, instead it checks if a Councilor has the trait.
- The tooltip for Diplomatic Weight now states “Delegate” instead of “Envoys”
- The Victory Score breakdown will now correctly include Victory Score from effects in its Score calculation at the top of the screen.
- When a country leaves a federation, its federation fleet templates are now transferred to the president.
- When a federation is disbanded, the president takes control of all federation fleet templates, including ones without a fleet.
- When a non-president country builds a federation fleet from a template, the template is now transferred to the president along with the fleet.
- When the GDF changes ownership, GDF fleet templates without actual fleets are now transferred.
Stability
- Fixed crash in federation fleet ui entry after resync
- Fixed crash in federation member UI item when resyncing
- Fixed crash upon loading a save with faulty owners of megastructures
- Fixed CTD when technology without tech area is processed by the database
- Fixes oos related to mining planet megastructure
Modding
- Added on_auto_colony_type_changed on_action.
- Added the Servile trait to the can_think scripted trigger
Barring the unexpected, this is expected to be the final release of the “Andromeda” patch cycle, so your mods are safe until the storms blow them away with the 3.13 “Vela” release coming in Q3 2024.
Next Tuesday we’ll find out what this is about:
We’re also going to have a Stellaris Free Weekend starting on June 20th, running through the weekend.
To help our new players out, next Thursday’s dev diary will be “Tips from the Developers”.
See you then!