by Eladrin
Today’s update includes some AI improvements and fixes to the new breadthwise job allocation.
Fixes and Improvements
- Significant improvements to the breadthwise job assignment distribution.
- AI now understands the use of Zones.
- (Known Inssue: Scripting weights are not yet balanced.)
- Fixed cloaking detection tooltip overwriting value breakdown with generic description
- Fixed demotions not working as they should
- Fixed factions not forming.
- Fixed the integration cost for subjects
- Fixed tooltips for Commercial Zone building mentioning clerks and soldiers
- Tier 1 Development focus tasks now award progress
- Decreased habitat district cost and upkeep
- Void Dweller prescripted systems now have larger deposits
- Habitat districts now have the same base number of jobs as regular districts
- Demense Zones now have the number of squire jobs increased by taking the Voidborne AP.
- Shattered Ring, Ringworlds and Arcologies should now be semi-functional.
- (Known Issue: The “rural” segments of Ringworlds do not yet have Agricultural or Generator zones to choose from.)
- Add toggle on the header of the automation side panel to enable/disable planet automation
- Move “decisions” in management tab and “resettle” in economy tab
- Small fixes for planet view
- Toggle icon in surface tab and add tooltips
- Revamped several tutorial entries
- Added a new Medical Center building that gives access to Medical Workers before Gene Clinics
- Rebalanced Medical Workers
- Rebalanced the Mutagenic Spas building
- Entertainers and Traders no longer benefit from Gene Clinics, Augmentation Centers or Ranger Lodges
- Added a has_any_industry_zone scripted trigger
- The Revolutionary Medi-Gel now provides +25% Job Efficiency for Medical Workers
- Turn off your mods. They will almost certainly cause you to crash.
- Go to your Steam library, right click on Stellaris -> Properties -> Betas -> select “stellaris_test – 3.99.4 Open Beta” branch in the Beta Participation dropdown.
All previous 3.99.* Open Beta branches will also remain available. If you are having issues accessing the latest version of the 3.99.* Open Beta, please see this forum post for troubleshooting.
For more information on the Open Beta, as well as the intentions and goals of releasing such an early, unpolished version, please see this dev diary.
We also have a new feedback survey this week, which looks at first impressions of Precursor selection, Databank, Species Modification, and Game Pacing Adjustments.