4.0.7 Steam Open Beta (checksum 9128)


by Eladrin

We’ve put an open beta up on Steam with some of the fixes that we have scheduled for the 4.0.7 patch, currently planned for next Tuesday. It’s likely that there will be more changes in the final 4.0.7 release, and as a preliminary changelog some of these may be removed if testing indicates unforeseen issues.

This includes a workaround for the common COUNTY_RESOURCES out-of-sync that many players have encountered in multiplayer, and more localization strings for most languages. (Russian, unfortunately, did not arrive in time to make this build. It will be updated when 4.0.7 actually releases.) There’s another crash related to Terraforming Candidates that we found and fixed internally, but it hasn’t made this release.

To opt into the Stellaris 4.0.7 Open Beta:
Go to your Steam library, right click on Stellaris -> Properties -> Betas -> select “stellaris_test – 4.0.7 Open Beta” branch in the Beta Participation dropdown.

Stellaris 4.0.7 Open Beta​

Bugfix

  • Localization updated for most languages. (Russian unfortunately did not arrive in time for this build.)
  • Effective Councilor Skill and Effective Ruler Skill finally add to agenda progress speed
  • Species modification cost is no longer divided by 100 twice
  • Machine Nexus Designation no longer mentions Amenities,
  • Tech-World Designation description is more specific.
  • Behemoth death animation particles are now spawned correctly
  • Fixed an edge case that would fail to remove the tier 3 behemoth after completing the Mind Meld special project
  • The Fallen Shipyard Deposit will no longer be creating unworkable jobs for Gestalt Empires.
  • The Nanite Research Complex now grants improved modifiers compared to the base version, giving a reason to build it.
  • Biological Titans now count for your titan cap. I hope you had your fun with titan only fleets.
  • Random ethics changing should now work properly and not complain about invalid pop group
  • The shipyard should always display ship design names for military ships again.

Balance

  • Refitting a DSC no longer costs unity

Stability

  • fix common OOS by recalculating the profit instead of using the cached data (COUNTRY_RESOURCE)
  • Fixed CTD when dlc is not readable for unknown reasons

UI

  • Fixed recommended DLC staying visible after exiting the empire selection view.

Modding

  • local_pop_amount is now provided to on_pop_group_resettled on action with the amount of pops resettled

Thank you for playing Stellaris!

Written by: Burnsy - Community Leader

No comments yet.

Leave Your Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.