Patch Notes: S05.02 (101624 – 18/06/2024)
This patch includes several crash fixes as well as a lot of fixes to everything from enemies & overclocks to UI.
With Love,
The Ghost Ship Crew
– Fixed that projectiles where shooting slightly lower than intended
– Fixed laser point description on latejoin pod beacon
– Fixed UV problem with scanning pod head
– Fixed screen on Liquid Morkite Refinery DD Objective
– Freefall tweak preventing audio to disappear completely
– Enabled collision on drillevator’s jet boots dispensers
– Fixed Deep Scan missions appearing in the server browser after they are no longer joinable (After you start the drillevator)
– [Duck and Cover] Increased rarity of Mactera. Reduced amount multiplier of Acid Spitters and Web Shooters. Increased bonus of the warning to 30%.
– Fixed a bug that prevented matrix cores to not be refunded correctly
– Cooldown for drillevator shout slightly increased
– Status effect crash fix
– [Barrage Infector] Reduced attack cooldown range from 2-4 to 2-3 seconds.
– [Mortar Rounds OC] Decreased distance to explosion required for tinnitus sound to play. Should make it less common during use.
– [Barrage Infector] Increased projectile velocity slightly.
– Fixed the SMG OC – Conductor Bullets. You could get a Matrix core with it again. If you did and already owned it, you will be given another random Overclock.
– Fix crash related to terrain operations
– Fixed a crash where attached chemical arrows would be null during death
– Fixed Order of the Deep armors did not show selected paintjob in First Person view.
– Server list: Fixed scrollbar moving item ui to the left when visible
– Fixed tool tip for Haz 5 Plus not showing correct data
– Fixed Stalker having a collider after death. This made it possible to ping and block some bullets after death.
– Fix issues where some armors could show without sleeves in the icon, even though it was not supported for that armor.
– Fixed issue when previewing armors, the paintjob of the previous armor could transfer over to the next armor being previewed.
– Separated the upgrades for the Mortar Rounds OC that accidentally changed the AOE bonus for the Neurotoxin Payload from +0.3 to 1.25%.
– Fixed “magic hole” in Azure Weald not carving below floor height.
– Boltshark “Expanded Special Quiver” upgrade not applied
– Fixed issue with Hurricane and the new OC Cluster bombs. Reloading it and other weapons required multiple reload inputs
– Prevent Glyphid Warden from buffing after death if its killed by being unfrozen.
– Season 5 assignment 2 mission 4/5 has voicelines mixed up
– Tweaked the explosion carver so it doesn’t go bananas in Magma Caves.
– Fixed Grabber kill cue voice and subtitle mismatches
– Make the main carver on drillevator carve much larger chunk at a time, improving performance.
– Drillevator Engine Optimizations
– Drillevator Engines material now gets dirty / ruined when they break down
– Added missing dwarf shout when one gets close to a resonance crystal
– Added an option to disable the Tinnitus effect on big explosions. Found in Audio Settings.
– Potential fix for: Turrets’s ammo counter defaults to 515 rounds
– [Crawler] Increased damage from 8 to 9, increased freeze and fire temperature thresholds
– Further lowered freezing point for crawlers