by Eladrin
Hi everyone!
Today’s dev diary is going to be a relatively short one. The 3.13.1 ‘Vela’ patch is planned for next Tuesday, September 24th, and we have a set of preliminary release notes for you to look over.
The biggest change is probably the removal of Nexus storms from the early game pool.
The Vela cycle will be a very short one, since the 3.14 ‘Circinus’ update and Grand Archive is already bearing down on us.
Preliminary Release Notes
On to the release notes!
3.13.1 ‘Vela’ Preliminary Release Notes
Balance
- Added free pop to first blocker for planetscapers
- Decreased Storm Creation costs and buffed Astrometeorology job
- Stormriders and Subterranean get less devastation from storms
- Scientist governors now also reduce devastation from storms
- The Nexus Storm of 2211 will no longer happen. (Nexus Storms have been removed from the Early Game storm pool.)
Bugfix
- A Fallen Empire cannot ask for a scientist that is exploring an Astral Rift
- Added traits to hired marauder leaders
- Added victory score to the two new precursor relics
- All starting council positions are also filled without Galactic Paragons
- Fixed a spelling error in the event Stormbound Sighted
- Fixed empire designs with different randomized names sometimes preventing each other from spawning in galaxy generation.
- Fixed machine name lists using ruler names for all non-envoy leaders.
- Fixed randomly generated rulers not using regnal names when they should.
- Fixed the concept tooltip for Storm Riders in the Storm Chasers origin tooltip
- Fixed the handling of scientist heirs in the Stormfall event Cosmic Shapes
- Fixes to Unique planets from Cosmic Storms:
- Unique planets from Cosmic Storms can no longer spawn in the starting cluster of an empire
- Reduced the size of the unique planets from Cosmic Storms
- Fixing Rick the Cube tooltip in the additional content being misleading
- Payload Padding technology now properly apply its effects
- Removed Double Jobs for Gestalts on Ecumenopolis
- Solar storm orbital resource modifiers now applying correctly
- The Crimson Crawlers: Cooked Consumption planet modifier now has a yellow border
- The Storm Touched trait is made available for individual machines
- The Strip Mine Planet decision is only allowed once per planet
- adAkkaria chain actually ends now when its over
- Added a job weight to Storm Dancers so that pops actually want to work the job
- Allow proper switching between corporate and non corporate planetscapers civic
- Fixed descriptions for the special projects Stabilize the Collision and Harmonize the Collision
- Fixed the secrets of the new precursors
- Fixing resetlement cost modifiers not being capped by minimum economic modifier mult define
- Made militarist empires with imperialist factions less likely to become vassals
- Made the Irradiated Wasteland planet modifier produce +10% physics research
- Planetscapers on Ocean Paradise will now get their blockers as promised
- Removed the mention of sector automation from the planet designation tooltip
- Saturated Filters can now be removed by the one who conquered the planet
- Tempest Invocator storm placement will now be canceled if you lose the selected Scientist.
- The Tempest Invocator’s range is now centered on the selected Scientist’s location.
- Voidforged may not access Geo-Engineering Inc anymore
Stability
- Changed cosmic storm spawn cooldown scale to prevent CTD
- Fixed CTD in fleet manager when reinforcing fleets with ships without fleet size
- Fixed CTD when in-game music player has no permission to write to playlist file
Modding
- Added regnal_second_names_female and regnal_second_names_male to namelists.
- Added use_regnal_name to effects that create leaders.
- Fixed randomly generated empires in static galaxies having missing data if the player empire is randomly generated.
- Removed ruler_names from namelists and added regnal_full_names. When generating regnal names, non-regnal full names will no longer be used if a regnal name is available, but if no regnal name is available, normal names will be used.
Next Week
Next week’s dev diary will be at 18:00 instead of 13:00, and will have more new stuff than this one. 😀
See you then!