Wilderness Open Beta Available | 2025-07-03

Over the summer, our Dev Team will be updating the Wilderness Open Beta branch on Steam, with priorities of improving stability, performance, the AI, and bugfixes. Today’s update is now available.

4.0.22-Wilderness Open Beta 2025-07-03 Update​

Improvement

  • Grown pops now immediately join an available job (like “Civilian”) instead of being processed for a month

Balance

  • Various guardian space critter factions will now ignore ftl inhibitors.

  • The diplomacy tradition “The Federation” now gives 25% progress in the Federation Code technology

  • The Holo-Museums acquired from the Curator enclave now swap Entertainers (or Evaluators) to Curators (or Curator Drones). These jobs produce Unity and Amenities, with each Holo-Museum adding additional job upkeep and output. Holo-Museums can now be constructed in research and resort specializations. Finally, these buildings are improved by the Archaeo-Engineers AP.

  • Galactic Curator civics also swap Entertainers (or Evaluators) to Curators (or Curator Drones)

Bugfix

  • Fix to building limit logic that was destroying things like the Archaeostudies building.

  • Land Appropriation once again kicks pops off their planets and makes them into refugees.

  • Strategic resource maximum for invalid countries is now calculated as zero

  • Fixed edge cases where shipyards could have ships from the old owner in the construction queue after being taken over

  • If you change your civics but not your authority the Ruler Chips modifiers should no longer reset.

  • Synapse drones job modifier will use the correct icon in the building effect summary.

  • Jobs production modifier fix in nested tooltip for Serviles trait

  • Maze Harbingers now use the correct amount of naval capacity

  • The hive Sensorium building no longer mentions Evaluators

  • The effects of the Galactic Curator civic councilors (both regular and corporate) now apply to Entertainers

  • Fixed Integrated Preservation still giving modifiers to Evaluator jobs

  • Job swaps that require buildings on a planet now require the building to not be disabled.

  • Improved consistency with the tooltips for the Galactic Curator civics

  • Virtuality Machine Empires on Ringworlds should no longer get regular engineering or physicists jobs, only gestalt ones.

  • Behemoth empires that have become Ever Hungry will no longer get “Nice Guy” event options, such as not being allowed to space Reth Unddol.

  • Unrest.4200 will no longer generate descriptions that don’t describe the planets.

  • Improved dead object database

  • Science ships can no longer continue progressing archaeological sites without a leader

  • Biomass and Neural Chip Processing and Unprocessing jobs now have unique names so it’s easier to tell what’s going on.

AI

  • Fixed a bug where the AI would order fleets to follow one another, resulting in no fleet movement at all

Stability

  • Fixed an OOS at reconnect

Performance

  • Refactored parts of the Planet UI to improve performance, this likely has the greatest benefit for lower end machines

    • Open Beta Note: This one is a little risky, so if you see weird stuff going on in the Planet UI, please let us know.

  • Improved Nascent Stage Logic by roughly 75%. Let your favorite gladiatorial beasts flourish!

  • The AI will no longer constantly be starting and canceling Arc Furnaces and Dyson Swarms

  • Minor improvement to refugee_effect

  • Minor improvement to handling modifiers

  • Memory leak fix from faulty pattern.

UI

  • Centered the army icons to be in the middle on background

  • Habitability and Dig site no longer overlap each other in the Planet UI.

  • Pop amount in the Current Population does not overlap other elements when it has more than 2 digits anymore in Planet UI.

  • Pop Count of Pop Group in the Ressettlement Window does not overlap when it has more than 4 digits.

  • New icon for strange wormhole

  • Introduced min/max pitch settings for Ship model preview: It will no longer do sharp and unpredictable turns when turning the ship model around.

Modding

  • Console commands now use country index instead of country ID, making them easier to use

  • Add displace_pop_amount effect that simply raises on_pop_displaced

  • Add research speed and draw chance modifiers for tech types (rare, dangerous, insight, custom)

  • Added a new ignore_ftl_inhibitors flag for the country type. Setting this to true, would enable that country type to ignore FTL Inhibitors.

  • It is now possible to override the Icon for the dynamically generated modifiers by adding a \[modifierName]_icon entry in the localization.

  • Added on_queued, on_unqueued, on_built effects for district specializations

  • Added a capital_tier parameter for capital building and an associated planet scope trigger.

  • Refactored the has_x_capital scripted triggers to account for capital building tiers

To opt into the Wilderness Open Beta, go to your Steam library, right click on Stellaris -> Properties -> Betas -> select “wilderness- Wilderness Open Beta” branch in the Beta Participation dropdown. You may need to restart Steam to get it to appear.

Our intention is to run this Wilderness Open Beta for the rest of the summer so we can gather feedback on these changes.

Written by: Burnsy - Community Leader

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