Some bug fixes + networking improvements. Also a list of known issues on MacOS and Linux
Hey everyone,
Here are the first patch notes for v1.41. The large majority of you are having a smooth ride but on some specific occasions, few bugs appeared.
Patch notes 1.41:
– Updated Unity Engine to 2019.3.10f1
– Bug: Fixed a rare issue that could occur if multiple clients disconnect during the end scene
– Bug stuck: Fixed collision to avoid getting stuck in the generator room
– Bug: The picture of Hildegarde will now properly appear
– UI: Fixed some UI issue on EndScreen
– Networking: Fixed errors if a client disconnects from the game then reconnects
– Networking: Improved how some puzzles are handled in multiplayer
– Networking: Optimizations on the Player
Know Issues on macOS & Linux
The cursor could be off-centered, which makes picking up objects and interacting a pain.
For now, there is a workaround: In the visual settings, try to change the game’s resolution or screen aspect (full screen seems to be the most stable).
It’s a complicated issue as the bugs come from the 3D engine that I use. I tried to write specific code for this issue for both Mac and Linux but I didn’t succeed to fix it yet. I will definitely keep you updated!
Thank you for your support and your patience!
Stay safe and sharp!