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Stellaris Dev Diary #258 – 3.4.4 ‘Cepheus’ Information

written by Eladrin Hi! Let’s get straight to it! The 3.4.4 ‘Cepheus’ patch is planned to be released sometime next week if everything goes well. Here’s a preliminary list of things that will be included. “Stellaris 3.4.4 ‘Cepheus’ Preliminary Patch Notes”[expand type=details] ########################################################################################### VERSION 3.4.4 ############################################################################################ Improvements Automated Exploration and

Season 02: Patch 06

Hello Miners, Management has considered its past mistakes and added more gold to the tutorial for our greenbeards. Several balance tweaks have been made to difficulty and to weapons, but most importantly, Dreadnought twins should now be 43% less buggy and 31% more killable (Note: Based on projection. Loss of

Season 02: Patch 05

Hello Miners, Mods, Bismor and Dwarfs should be back to normal now, whoops With Love,The Ghost Ship Crew — PATCH NOTES — – Fixed low res textured materials such as Bismor and Croppa– Fixed characters blinking in and out of existence when wearing some headwear that hides most of the

Season 02.04: Hotfix 01

Hello Miners, Hotfix en route. Hang in there. With Love,The Ghost Ship Crew — PATCH NOTES — – Fixed Shard Diffractor T5 Dazzler Module upgrade not working– Fixed press any key screen sometimes opening twice.– Fixed the Shard Diffractor Plastcrete Catalyst OC carving 5m radius spheres in Ice – too

Season 02: Patch 04

Hello Miners, The patch pod has arrived! We fixed the issue that got a lot of people stuck in black screen after the logos (and a bunch of other stuff). Thank you for your patience while we were figuring it out. You’re pretty Rock and Stone, Miners. With Love,The Ghost