Latest News
Introducing Our Latest Quality-of-Life Feature: Cosmetic Inspection
Hello, Tyrians, As we all know, fashion is the real endgame in Guild Wars 2®—and we have an update coming on April 16 that should help level the playing field for new and aspiring fashionistas. After countless requests and much anticipation, the stage is finally set for a revolution in Tyria’s fashion
Community Crunch 405: An Update on Premium Mods, Eggcellent Rates, and More!
Console players, get ready to level up your modding game. Premium mods are finally landing on Xbox and PlayStation at the end of April! Modding has always been a huge part of what makes ARK so awesome, and that community creativity has kept the game fresh for years. Between new
This Week In Destiny – 04/11/2024
Light and Darkness, finally together
Stellaris Dev Diary #340 – A Release Date, New Crisis and introducing Season 08
Hi everyone! I wanted you to be the first to be introduced to the new End-Game Crisis coming in The Machine Age, but it seems that a Fallen Empire’s fleet beat us to it, let’s see how they’re doing… The Machine Age is Nearly Here – Announcing Stellaris: Season 08
More Season 05 news is coming in our next big livestream!
Hello Miners, On the Horizon is coming back! That’s our big developer livestream where we share news from our Ghost Ship Publishing projects, as well as what we’ve been up to here at Ghost Ship Games. Among plenty of other goodies, it’ll include a lot more details about Season 05
3.11.3 “Eridanus” Patch Released
by PDX-Loke Hello! Our latest and greatest patch, 3.11.3, is now live and ready for download. You will recognize this changelog from that of the open beta we made available a few weeks back, just one more crash fix has been included. Please find the patch notes below. STELLARIS 3.11.3
Dev Insights: Prismatic Deep Dive
A Brave New Frontier
Patch 0.217.46
Hello vikings! We’ve got a bunch of fixes and improvements for you today, to smooth out the game and to prepare everything for the upcoming Ashlands update. This patch touches on everything from enemy spawning and build pieces to language issues and memory leaks. Most notably though, it features an