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Studio Update: Spring 2023
Hello, Commanders! Welcome to the latest installment of the ArenaNet Studio Update, your go-to resource for Guild Wars 2 development news. Today we’ll address some community questions regarding our announcement back in February, share an updated roadmap through the beginning of summer, and then talk at a high level about our longer-term
Community Crunch 359: ARK 2 Carnotaurus Saddle Concept and ASA Comparison!
While we’re going to wait to reveal the gameplay of ARK Survival Ascended until it’s near final-form, we want to show you how we’re approaching the new game artistically. ASA is much more than a complete technology overhaul, we are also going through and revising the artwork by hand for
This Week At Bungie – 04/27/2023
This week at Bungie, we have Trials map voting.
Stellaris Dev Diary #297 – Leaders, The Council, and Agendas
Hello everyone! I’m XM, the lead designer of Galactic Paragons. From the beginning of development, we’ve followed one simple mantra – make leaders matter. What you are going to read about in the following paragraphs are the results of months of work following that direction. Wishlist Galactic Paragons! Reducing Leader
The Guardian Games are back!
Guardian against Guardain
Inside ArenaNet: Chromium Embedded Framework in Guild Wars 2
I’m Ben Dunkin, a Senior Engine Programmer on the Guild Wars 2 team. I joined ArenaNet last year to round out the newly reformed engine team. This is the same team that’s been working on the DirectX 11 upgrade. That project is going quite well, but I’m here to talk about something
Development blog: Fearsome Foes!
Welcome to another peek behind the Valheim scenes! First things first: Xbox players will likely (unfortunately) be aware of some issues that are still persisting with the console version, but you can rest assured that our Xbox teams at Piktiv and Fishlabs are working as hard and fast as they
Destiny 2 Hotfix 7.0.5.1
The one about crash fixes